Dec 01, 2011, 06:53 PM // 18:53
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#101
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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You do not need barrage and volley on the same bar.
A splinter barrage build should always have 12 channeling magic. At 12 channeling splinter does amazing damage for a secondary class.
You don't need spirit rift and body shot. Your spending more energy than body shot gives so it's useless. It's also very slow.
EBSoH only affects physical and elemental damage. Therefore splinter weapon is unaffected by EBSoH.
Your atts should be...
12 Channeling
10 Marksmanship
13/14 Expertise
You don't need high marksmanship because all your damage comes from splinter. Just enough to meet the requirement +1 in case of weakness. Don't forget to use a zealous string.
Last edited by Swingline; Dec 01, 2011 at 07:09 PM // 19:09..
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Dec 01, 2011, 07:47 PM // 19:47
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#102
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Swingline
You do not need barrage and volley on the same bar.
A splinter barrage build should always have 12 channeling magic. At 12 channeling splinter does amazing damage for a secondary class.
You don't need spirit rift and body shot. Your spending more energy than body shot gives so it's useless. It's also very slow.
EBSoH only affects physical and elemental damage. Therefore splinter weapon is unaffected by EBSoH.
Your atts should be...
12 Channeling
10 Marksmanship
13/14 Expertise
You don't need high marksmanship because all your damage comes from splinter. Just enough to meet the requirement +1 in case of weakness. Don't forget to use a zealous string.
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Recommending a ranger run Splinter Weapon on their own bar... I cry.
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Dec 01, 2011, 07:52 PM // 19:52
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#103
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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what about 9markmanship (with a req8 bow)
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Dec 01, 2011, 08:19 PM // 20:19
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#104
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Coast
what about 9markmanship (with a req8 bow)
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Assuming he has the cash for req 8 bows, bring marksmanship up to 14. It might be worth it though because then LR lasts 11 seconds(22 with DS).
Quote:
Originally Posted by HigherMinion
Recommending a ranger run Splinter Weapon on their own bar... I cry.
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Stop trolling the thread minion.
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Dec 01, 2011, 08:29 PM // 20:29
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#105
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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will it give enough points to put expertise up to 14 and channeling 12, o ri guess u use major rune then
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Dec 01, 2011, 08:43 PM // 20:43
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#106
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Coast
will it give enough points to put expertise up to 14 and channeling 12, o ri guess u use major rune then
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A major expertise and marksmanship.
EDIT: Scratch that, use a superior expertise with a +1 expertise headpiece and minor marksmanship rune.
Last edited by Swingline; Dec 01, 2011 at 09:07 PM // 21:07..
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Dec 01, 2011, 08:44 PM // 20:44
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#107
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Swingline
Stop trolling the thread minion.
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But he's right; there is no reason to run splinter on you're own bar when it's so easily carried by a Rit (Hero or Human).
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Dec 01, 2011, 09:01 PM // 21:01
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#108
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Outerworld
But he's right; there is no reason to run splinter on you're own bar when it's so easily carried by a Rit (Hero or Human).
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I also don't want to sit there and micro it constantly. Having it on my own bar also gives me the power of control. A human is even worse because you can't rely on someone to cast it on you at the right time or if they are dead, same for heroes. My goal with hero builds is to make it so I never have to open the hero UI and tell them what to do. It's also much faster when all you have to do is press 1(SW) and 2(barrage), one right after the other.
If you have other physical damage dealers in the party then it's over justifiable to run it on your own bar.
The whole point of running it on your bar is speed and control.
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Dec 01, 2011, 09:32 PM // 21:32
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#109
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Swingline
The whole point of running it on your bar is speed and control.
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Speed is the one thing you don't get with running it on your own bar. Also lol @ thinking heroes don't spam splinter on the guy with barrage on his bar (you should read henchman AI notes sometimes; I did recently and also use it ingame all the time.)
And assuming a human will be dead/cast it on someone else. If you have barrage they will cast it on you. if there are two of you with barrage and they cast it on the other, the benefit is still there. If he's dead, you'll probably be dead too.
p.s. please stop trolling rangers everywhere. ty.
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Dec 01, 2011, 09:39 PM // 21:39
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#110
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Academy Page
Join Date: Dec 2006
Profession: A/
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Quote:
Originally Posted by Swingline
I also don't want to sit there and micro it constantly. Having it on my own bar also gives me the power of control. A human is even worse because you can't rely on someone to cast it on you at the right time or if they are dead, same for heroes. My goal with hero builds is to make it so I never have to open the hero UI and tell them what to do. It's also much faster when all you have to do is press 1(SW) and 2(barrage), one right after the other.
If you have other physical damage dealers in the party then it's over justifiable to run it on your own bar.
The whole point of running it on your bar is speed and control.
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My hero rt keeps splinter up pretty damn good (i am the only one with a physical weapon though) i dont see the point even for speed or control (microing aint that much trouble once it is in the mind set [self target key][hot key splinter][attack target(i always call my targets)]You don't even need to have the hero UI open) you lose speed with the splinter cast in between barrages and your going to lose the 16 channeling splinter and your attributes are more spread.
It is your deal if you find it more comfortable but in the end running it on a hero even without micro it is probably going to pump more damage(this is if you don't run other physicals though).
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Dec 01, 2011, 10:14 PM // 22:14
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#111
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by HigherMinion
Speed is the one thing you don't get with running it on your own bar. Also lol @ thinking heroes don't spam splinter on the guy with barrage on his bar (you should read henchman AI notes sometimes; I did recently and also use it ingame all the time.)
And assuming a human will be dead/cast it on someone else. If you have barrage they will cast it on you. if there are two of you with barrage and they cast it on the other, the benefit is still there. If he's dead, you'll probably be dead too.
p.s. please stop trolling rangers everywhere. ty.
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I never said they don't use it but the hero is not going to sit there and make sure you get it every single time on recharge with 7 other skills on his bar. This is even more true if running the popular channeling/resto hybrid.
I suggest you read henchmen AI again because the hero will cast it on minions, non attacking allies and allies holding bundles. I have seen them use it on others while I am spamming barrage on a group without SW.
P.S. I can consume my SW and my rits SW before both SWs are done recharging.
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Dec 01, 2011, 10:19 PM // 22:19
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#112
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Swingline
I never said they don't use it but the hero is not going to sit there and make sure you get it every single time on recharge with 7 other skills on his bar. This is even more true if running the popular channeling/resto hybrid.
I suggest you read henchmen AI again because the hero will cast it on minions, non attacking allies and allies holding bundles. I have seen them use it on others while I am spamming barrage on a group without SW.
P.S. I can consume my SW and my rits SW before both SWs are done recharging.
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Read again. They cast SW on a character with martial weapon and the ability to hit the most foes with one hit. i.e. Barrage.
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Dec 01, 2011, 10:23 PM // 22:23
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#113
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by HigherMinion
Read again. They cast SW on a character with martial weapon and the ability to hit the most foes with one hit. i.e. Barrage.
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Minions use their limbs to attack and they are considered martial weapons.
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Dec 01, 2011, 11:20 PM // 23:20
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#114
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Quote:
Originally Posted by Swingline
I never said they don't use it but the hero is not going to sit there and make sure you get it every single time on recharge with 7 other skills on his bar. This is even more true if running the popular channeling/resto hybrid.
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That's because he has better use for channeling skills. You don't need splinter weapon often enough for the hero casting other skills to make a difference, stuff dies fast and by the second cast of SW the group will be too thinned out for Barrage anyway.
If they'll cast sw on whichever ally has the best effect of it then when they're casting it on a minion that probably means it will be more effective there.
But if you feel better casting SW yourself ....
Oh, I forgot, you can't take SY! when you go /Rt
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Dec 01, 2011, 11:20 PM // 23:20
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#115
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Swingline
Minions use their limbs to attack and they are considered martial weapons.
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You're ignoring IAS and skills which are taken into consideration. In a team full of casters with or without spears, your minions may get some SWs, but rarely if your team is full of physicals.
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Dec 02, 2011, 12:48 AM // 00:48
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#116
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by Amy Awien
If they'll cast sw on whichever ally has the best effect of it then when they're casting it on a minion that probably means it will be more effective there.
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The AI is not that advanced. They cast it on whichever physical is currently dealing damage. So its you vs. up to 11 minions. The minions have enhanced physical damage because its increased through their level. The rit hero sees the ranger and minions as the same priority.
Quote:
Originally Posted by Amy Awien
Oh, I forgot, you can't take SY! when you go /Rt
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There's no need for SY with ST/shelter.
Quote:
Originally Posted by HigherMinion
You're ignoring IAS and skills which are taken into consideration. In a team full of casters with or without spears, your minions may get some SWs, but rarely if your team is full of physicals.
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The more minions you have that are attacking the less chance you have of getting SW. IAS can only go so far.
Last edited by Swingline; Dec 02, 2011 at 12:56 AM // 00:56..
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Dec 02, 2011, 01:45 AM // 01:45
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#117
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Swingline
The more minions you have that are attacking the less chance you have of getting SW. IAS can only go so far.
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You seem to understand, yet you're countering your own logic. Think. Where are minions at the start of a battle? Behind you. Where is the leader of your 7 heroes? The front. Who has a faster attack speed, with or without IAS, than minion? The barrage ranger that wants some of that good ol' fashioned Splinter Melon. Weapon.
If the minions are then attacking the enemy, the chances are you have had one dose of Splinter at least. If it didn't do anything it won't do anything if it's recast, because it functions to destroy mobs, not single foes. your welcome for the clarification in your own logic.
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Dec 02, 2011, 02:16 AM // 02:16
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#118
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by HigherMinion
You seem to understand, yet you're countering your own logic. Think. Where are minions at the start of a battle? Behind you. Where is the leader of your 7 heroes? The front. Who has a faster attack speed, with or without IAS, than minion? The barrage ranger that wants some of that good ol' fashioned Splinter Melon. Weapon.
If the minions are then attacking the enemy, the chances are you have had one dose of Splinter at least. If it didn't do anything it won't do anything if it's recast, because it functions to destroy mobs, not single foes. your welcome for the clarification in your own logic.
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I said while minions are attacking, this means after the mob has been pulled. Your also describing a specific scenario. Not all mobs will be neatly gathered up for your first splinter. Minions do one thing good and that's balling foes quite often so when that happens your set up for splinter. When the mob is scattered and walking around you can pull, run back and when minions catch agro they will block and ball up the melee. So now you have neatly gathered up the melee and the casters while they followed you. Now the minions are engaged and soaking up SWs.
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Dec 02, 2011, 02:34 AM // 02:34
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#119
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Swingline
I said while minions are attacking, this means after the mob has been pulled. Your also describing a specific scenario. Not all mobs will be neatly gathered up for your first splinter. Minions do one thing good and that's balling foes quite often so when that happens your set up for splinter. When the mob is scattered and walking around you can pull, run back and when minions catch agro they will block and ball up the melee. So now you have neatly gathered up the melee and the casters while they followed you. Now the minions are engaged and soaking up SWs.
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Can you please ping your heroes on this thread for further scrutiny?
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Dec 02, 2011, 03:40 AM // 03:40
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#120
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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I'll probably have to agree with HMinion on this one; I think hero AI may prioritize party members before minions when using SplinterWeapon.
Also, you probably wouldn't want to use an STrit with minions running around, from what I read. I personally use neither SY or minions though.
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